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Old Nov 03, 2007, 11:13 AM // 11:13   #1
Lion's Arch Merchant
 
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Default The Evil Overlord's Handbook

I did not write this, and do not take credit. An original version may be found here:
http://www.sterlingtwilight.net/evil/handbook.html#misc


Enjoy




The Evil Overlord's Handbook

Legions of Terror:

Uniforms:

1. I will hire a talented fashion designer to create original uniforms for my Legions of Terror, as opposed to some cheap knock-offs that make them look like Nazi storm troopers, Roman foot soldiers, or savage Mongol hordes. All were eventually defeated and I want my troops to have a more positive mind-set.
2. My Legions of Terror will have helmets with clear Plexiglas visors, not face-concealing ones.
3. All members of my Legions of Terror will have professionally tailored uniforms. If the hero knocks a soldier unconscious and steals the uniform, the poor fit will give him away.

Members:

4. My Legions of Terror will be an equal-opportunity employer. Conversely, when it is prophesied that no man can defeat me, I will keep in mind the increasing number of non-traditional gender roles.
5. Before being accepted into my Legions of Terror, potential recruits will have to pass peripheral vision and hearing tests, and be able to recognize the sound of a pebble thrown to distract them.
6. The deformed mutants and oddball psychotics will have their place in my Legions of Terror. However before I send them out on important covert missions that require tact and subtlety, I will first see if there is anyone else equally qualified who would attract less attention.

Training:

7. My Legions of Terror will be trained in basic marksmanship. Any who cannot learn to hit a man-sized target at 10 meters will be used for target practice.
8. I will instruct my Legions of Terror to attack the hero en masse, instead of standing around waiting while members break off and attack one or two at a time.
9. I will instruct my Legions of Terror in proper search techniques. In particular, if they are searching for escapees and someone shouts, "Quick! They went that way!" they must first ascertain the identity of this helpful informant before dashing off in hot pursuit.
10. I will explain to my Legions of Terror that guns are ranged weapons and swords are not. Anyone who attempts to throw a sword at the hero or club him with a gun will be summarily executed.
11. Members of my Legions of Terror will attend seminars on Sensitivity Training. It's good public relations for them to be kind and courteous to the general population when not actively engaged in sowing chaos and destruction.
12. During times of peace, my Legions of Terror will not be permitted to lie around drinking mead and eating roast boar. Instead they will be required to obey my dietician and my aerobics instructor.

General:

13. I will keep a special cache of low-tech weapons and train my troops in their use. That way -- even if the heroes manage to neutralize my power generator and/or render the standard-issue energy weapons useless -- my troops will not be overrun by a handful of savages armed with spears and rocks.
14. I will not tell my Legions of Terror "And he must be taken alive!" The command will be "And try to take him alive if it is reasonably practical."
15. If my weakest troops fail to eliminate a hero, I will send out my best troops instead of wasting time with progressively stronger ones as he gets closer and closer to my fortress.
16. If my Legions of Terror are defeated in a battle, I will quietly withdraw and regroup instead of launching a haphazard mission to assassinate the hero.

Fortresses and Strongholds:

17. Even though I don't really care because I plan on living forever, I will hire engineers who are able to build me a fortress sturdy enough that, if I am slain, it won't tumble to the ground for no good structural reason.
18. I will hire a team of board-certified architects and surveyors to examine my castle and inform me of any secret passages and abandoned tunnels that I might not know about.
19. My ventilation ducts will be too small to crawl through.
20. I will make the main entrance to my fortress standard-sized. While elaborate 60-foot high double-doors definitely impress the masses, they are hard to close quickly in an emergency.
21. My door mechanisms will be designed so that blasting the control panel on the outside seals the door and blasting the control panel on the inside opens the door, not vice versa.
22. I will design fortress hallways with no alcoves or protruding structural supports which intruders could use for cover in a firefight.
23. The gun turrets on my fortress will not rotate enough so that they may direct fire inward or at each other.
24. I will not design my Main Control Room so that every workstation is facing away from the door.
25. I will have my fortress exorcised regularly. Although ghosts in the dungeon provide an appropriate atmosphere, they tend to provide valuable information once placated.
26. All guest-quarters will be bugged and monitored so that I can keep track of what the visitors I have for some reason allowed to roam about my fortress are actually plotting.
27. I will add indelible dye to the moat. It won't stop anyone from swimming across, but even dim-witted guards should be able to figure out when someone has entered in this fashion.
28. My vats of hazardous chemicals will be covered when not in use. Also, I will not construct walkways above them.
29. I will install a fire extinguisher in every room -- three, if the room contains vital equipment or volatile chemicals.
30. I will make several ludicrously erroneous maps to secret passages in my fortress and hire travelers to entrust them to aged hermits.

Friends and Relations:

31. My noble half-brother, whose throne I usurped will be killed, not kept anonymously imprisoned in a forgotten cell of my dungeon.
32. I will not have a son. Although his laughably under-planned attempt to usurp power would easily fail, it would provide a fatal distraction at a crucial point in time.
33. I will not have a daughter. She would be as beautiful as she was evil, but one look at the hero's rugged countenance and she'd betray her own father.
34. As an alternative to not having children, I will have lots of children. My sons will be too busy jockeying for position to ever be a real threat, and the daughters will all sabotage each other's attempts to win the hero.
35. If I have children and subsequently grandchildren, I will keep my three-year-old granddaughter near me at all times. When the hero enters to kill me, I will ask him to first explain to her why it is necessary to kill her beloved grandpa. When the hero launches into an explanation of morality way over her head, that will be her cue to pull the lever and send him into the pit of crocodiles. After all, small children like crocodiles almost as much as Evil Overlords and it's important to spend quality time with the grandkids.
36. If one of my daughters actually manages to win the hero and openly defies me, I will congratulate her on her choice, declare a national holiday to celebrate the wedding, and proclaim the hero my heir. This will probably be enough to break up the relationship. If not, at least I am assured that no hero will attack my Legions of Terror when they are holding a parade in his honor.
37. I will spare someone who saved my life sometime in the past. This is only reasonable as it encourages others to do so. However, the offer is good one time only. If they want me to spare them again, they'd better save my life again.
38. I will not make alliances with those more powerful than myself. Such a person would only double-cross me in my moment of glory. I will make alliances with those less powerful than myself. I will then double-cross them in their moment of glory.

Enemies and Heroes:

39. Shooting is not too good for my enemies.
40. I will not gloat over my enemies' predicament before killing them.
41. The hero is not entitled to a last kiss, a last cigarette, or any other form of last request.
42. I will never accept a challenge from the hero.
43. When the rebel leader challenges me to fight one-on-one and asks, "Or are you afraid without your armies to back you up?" my reply will be, "No, just sensible."
44. I will not engage an enemy single-handedly until all my soldiers are dead.
45. If I am engaged in a duel to the death with the hero and I am fortunate enough to knock the weapon out of his hand, I will graciously allow him to retrieve it. This is not from a sense of fair play; rather, it gives me the opportunity to kill him while he is distracted.
46. If the hero runs up to my roof, I will not run up after him and struggle with him in an attempt to push him over the edge. I will also not engage him at the edge of a cliff. (In the middle of a rope-bridge over a river of molten lava is not even worth considering.)
47. If I am fighting with the hero atop a moving platform, have disarmed him, and am about to finish him off and he glances behind me and drops flat, I too will drop flat instead of quizzically turning around to find out what he saw.
48. When I've captured my adversary and he says, "Look, before you kill me, will you at least tell me what this is all about?" I'll say, "No" and shoot him.
49. I will not interrogate my enemies in the inner sanctum -- a small hotel well outside my borders will work just as well.
50. I will be secure in my superiority. Therefore, I will feel no need to prove it by leaving clues in the form of riddles or leaving my weaker enemies alive to show they pose no threat.
51. I will not waste time making my enemy's death look like an accident - I'm not accountable to anyone and my other enemies wouldn't believe it anyway.
52. I will make it clear to my enemies that I do know the meaning of the word "mercy"; I simply choose not to show them any.
53. All slain enemies will be cremated, or at least have several rounds of ammunition emptied into them, not left for dead at the bottom of the cliff. The announcement of their deaths, as well as any accompanying celebration, will be deferred until after the aforementioned disposal.
54. If an enemy I have just killed has a younger sibling or offspring anywhere, I will find them and have them killed immediately, instead of waiting for them to grow up harboring feelings of vengeance towards me in my old age.
55. I will not shoot at any of my enemies if they are standing in front of the crucial support beam to a heavy, dangerous, unbalanced structure.
56. If all the heroes are standing together around a strange device and begin to taunt me, I will pull out a conventional weapon instead of using my unstoppable Super-Weapon on them.
57. If I'm eating dinner with the hero, put poison in his goblet, then have to leave the table for any reason, I will order new drinks for both of us instead of trying to decide whether or not to switch with him.
58. I will plan in advance what to do with each of my enemies if they are captured. That way, I will never have to order someone to be tied up while I decide his fate.
59. If I capture an enemy known for escaping via ingenious and fantastic little gadgets, I will order a full cavity search and confiscate all personal items before throwing him in my dungeon.
60. When I capture the hero, I will make sure I also get his dog, monkey, ferret, or whatever sickeningly cute little animal capable of untying ropes and filching keys happens to follow him around. Not that the key will be anywhere near the hero.
61. I will maintain a healthy amount of skepticism when I capture the beautiful rebel and she claims she is attracted to my power and good looks and will gladly betray her companions if I just let her in on my plans. I will then lie to her, and see if she betrays me.
62. I will not agree to let the heroes go free if they win a rigged contest, even though my advisors assure me it is impossible for them to win.
63. If I ever talk to the hero on the phone, I will not taunt him. Instead I will say this his dogged perseverance has given me new insight on the futility of my evil ways and that if he leaves me alone for a few months of quiet contemplation I will likely return to the path of righteousness. (Heroes are incredibly gullible in this regard.)
64. If I decide to hold a double execution of the hero and an underling who failed or betrayed me, I will see to it that the hero is scheduled to go first.
65. I will not attempt to kill the hero by placing a venomous creature in his room. It will just wind up accidentally killing one of my clumsy henchmen instead.
66. Should I actually decide to kill the hero in an elaborate escape-proof deathtrap room (water filling up, sand pouring down, walls converging, etc.) I will not leave him alone five-to-ten minutes prior to "imminent" death, but will instead (finding a vantagepoint or monitoring camera) stick around and enjoy watching my adversary's demise.
67. Despite the delicious irony, I will not force two heroes to fight each other in the arena.
68. If I know of any heroes in the land, I will not under any circumstance kill their mentors, teachers, and/or best friends.
69. If I have the hero and his party trapped, I will not wait until my Super-weapon charges to finish them off if more conventional means are available.
70. If I am dangling over a precipice and the hero reaches his hand down to me, I will not attempt to pull him down with me. I will allow him to rescue me, thank him properly, then return to the safety of my fortress and order his execution.
71. If I have the hero cornered and am about to finish him off and he says, "Look out behind you!" I will not laugh and say, "You don't expect me to fall for that old trick, do you?" Instead I will take a step to the side and half turn. That way I can still keep my weapon trained on the hero, I can scan the area behind me, and if anything was heading for me it will now be heading for him.
72. If I'm wearing the key to the hero's shackles around my neck and his former girlfriend now volunteers to become my mistress and we are all alone in my bedchamber on my bed and she offers me a goblet of wine, I will politely decline the offer.
73. If I learn that a callow youth has begun a quest to destroy me, I will slay him while he is still a callow youth instead of waiting for him to mature.
74. Although it would provide amusement, I will not confess to the hero's rival that I was the one who committed the heinous act for which he blames the hero.
75. I will never tell the hero "Yes I was the one who did it, but you'll never be able to prove it to that incompetent old fool." Chances are, that incompetent old fool is standing behind the curtain.

Artifacts, Computers and Devices:

Artifacts:


76. The artifact that is the source of my power will not be kept on the Mountain of Despair beyond the River of Fire guarded by the Dragons of Eternity. It will be in my safe-deposit box.
77. If I learn the whereabouts of the one artifact that can destroy me, I will not send all my troops out to seize it. Instead I will send them out to seize something else and quietly put a Want Ad in the local paper. This too, will be placed in my save-deposit box.
78. I will not pick up a glowing ancient artifact and shout "It's power is now mine!!!" Instead I will grab some tongs, transfer it to a hazardous materials container, and transport it back to my lab for study.
79. If I come into possession of an artifact that can only be used by the pure of heart, I will not attempt to use it regardless.

Computers:

80. I will never build a sentient computer smarter than I am.
81. My main computers will have their own special operating system that will be completely incompatible with standard IBM and Macintosh power books. They will also have a virus protection program -- just in case.
82. If I must have computer systems with publicly available terminals, the maps they display of my complex will have a room clearly marked as the Main Control Room. That room will be the Execution Chamber. The actual main control room will be marked as Sewage Overflow Containment.
83. My security keypad will actually be a fingerprint scanner. Anyone who watches someone press a sequence of buttons or dusts the pad for fingerprints then subsequently tries to enter by repeating that sequence will trigger the alarm system.

Doomsday Devices:

84. I will design all doomsday machines myself. If I must hire a mad scientist to assist me, I will make sure that he is sufficiently twisted to never regret his evil ways and seek to undo the damage he's caused.
85. I will make sure that my doomsday device is up to code and properly grounded.
86. My doomsday machine will have a highly advanced technological device called a capacitor in case someone inconveniently pulls the plug at the last second. (If I have access to REALLY advanced technology, I will include a back-up device known as a battery.)
87. If my doomsday device happens to come with a reverse switch, as soon as it has been employed it will be melted down and made into limited-edition commemorative coins.

General Devices:

88. I will never build only one of anything important. For the same reason I will always carry at least two fully loaded weapons at all times.
89. My force-field generators will be located inside the shield they generate.
90. If I build a bomb, I will simply remember which wire to cut if it has to be deactivated and make every wire red.
91. I will never employ any device with a digital countdown. If I find that such a device is absolutely unavoidable, I will set it to activate when the counter reaches 117 and the hero is just putting his plan into operation.
92. No matter how well it would perform, I will never construct any sort of machinery that is completely indestructible except for one small and virtually inaccessible vulnerable spot.
93. I will build machines that simply fail when overloaded rather than wipe out all nearby henchmen in an explosion or worse yet set off a chain reaction. I will do this by using devices known as "surge protectors".
94. If I have equipment that performs an important function, it will not be activated by a lever that someone could trigger by accidentally falling on it when fatally wounded.
95. Before using any device that transfers energy directly into my body, I will install a surge suppressor.
96. If I ever build a device to transfer the hero's energy into me, I will make sure it cannot operate in reverse.
97. Before employing any captured artifacts or machinery, I will carefully read the owner's manual.
98. If my mad scientist/wizard tells me he has almost perfected my Super-weapon but it still needs more testing, I will wait for him to complete the tests. No one ever conquered the world using a beta version.
99. I will not include a self-destruct mechanism unless absolutely necessary. If it is necessary, it will not be a large red button labeled "Danger: Do Not Push." The big red button marked "Do Not Push" will instead trigger a spray of bullets on anyone stupid enough not to disregard it. Similarly, the ON/OFF switch will not clearly be labeled as such. There will be no Plug.
100. Before ridiculing my enemies for wasting time on a device to stop me that couldn't possibly work, I will first acquire a copy of the schematics and make sure that in fact it couldn't possibly work.

Last edited by Muspellsheimr; Nov 03, 2007 at 11:25 AM // 11:25..
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Old Nov 03, 2007, 11:17 AM // 11:17   #2
Lion's Arch Merchant
 
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Employees and Advisors:

Advisors:
101. When I employ people as advisors, I will occasionally listen to their advice.
102. One of my advisors will be an average five-year-old child. Any flaws in my plan that he is able to spot will be corrected before implementation.
103. My five-year-old child advisor will also be asked to decipher any code I am thinking of using. If he breaks the code in less than 30 seconds, it will not be used. Note: this also applies to passwords.
104. If my advisors ask "Why are you risking everything on such a mad scheme?" I will not proceed until I have a response that satisfies them.
105. If an advisor says to me "My liege, he is but one man. What can one man possibly do?", I will reply "This." and kill the advisor.
106. I will not appoint a relative to my staff of advisors. Not only is nepotism the cause of most breakdowns in policy, but it also causes trouble with the EEOC.

Trusted Lieutenant:

107. If I decide to test a lieutenant's loyalty and see if he/she should be made a trusted lieutenant, I will have a crack squad of marksmen standing by in case the answer is no.
108. Before appointing someone as my trusted lieutenant, I will conduct a thorough background investigation and security clearance.
109. If my trusted lieutenant tells me my Legions of Terror are losing a battle, I will believe him. After all, he's my trusted lieutenant.
110. I will classify my lieutenants in three categories: untrusted, trusted, and completely trusted. Promotion to the third category will be awarded posthumously.
111. I will hire one hopelessly stupid and incompetent lieutenant, but make sure that he is full of misinformation when I send him to capture the hero.

Consorts:

112. If I find my beautiful consort with access to my fortress has been associating with the hero, I'll have her executed. Its regrettable, but new consorts are easier to get than new fortresses and maybe the next one will pay attention at the orientation meeting.
113. If I appoint someone as my consort, I will not subsequently inform her that a younger, more attractive woman is replacing her.

Other Employees:

114. I will make sure I have a clear understanding of who is responsible for what in my organization. For example, if my general screws up I will not draw my weapon, point it at him, say "And here is the price for failure," then suddenly turn and kill some random, totally reliable underling.
115. I will not fly into a rage and kill a messenger who brings me bad news just to illustrate how evil I really am. Good messengers are hard to come by.
116. My undercover agents will not have tattoos identifying them as members of my organization, nor will they be required to wear military boots or adhere to any other dress codes.
117. I won't require high-ranking female members of my organization to wear a stainless-steel bustier. Morale is better with a more casual dress code. Similarly, outfits made entirely from black leather will be reserved for formal occasions.
118. I will only employ bounty hunters that work for money. Those who work for the pleasure of the hunt tend to do dumb things like even the odds to give the other guy a sporting chance.
119. I will be selective in the hiring of assassins. Anyone who attempt to strike down the hero the first instant his back is turned will not even be considered for the job.
120. I will hire an expert marksman to stand by the entrance to my fortress. His job will be to shoot anyone who rides up to challenge me.
121. An in-house maintenance staff will do all repair work. Any alleged "repairmen" who show up at the fortress will be escorted to the dungeon.
122. Employees will have conjugal visit trailers, which they may use provided they call in a replacement and sign out on the timesheet. Given this, anyone caught making out in a closet while leaving his or her station unmonitored will be shot.
123. If a group of henchmen fail miserably at a task, I will not berate them for incompetence then send the same group out to try the task again.
124. I reserve the right to execute any henchmen who appear to be a little too intelligent, powerful, or devious. However if I do so, I will not at some subsequent point shout "Why am I surrounded by these incompetent fools?!"

Planning and Logistics:

125. I will be neither chivalrous nor sporting. If I have an unstoppable super-weapon, I will use it as early and as often as possible instead of keeping it in reserve.
126. Once my power is secure, I will destroy all those pesky time-travel devices.
127. I will not rely entirely upon "totally reliable" spells that can be neutralized by relatively inconspicuous talisman.
128. I will offer oracles the choice of working exclusively for me or being executed. Those that take more than two seconds to respond will be killed either way.
129. After I kidnap the beautiful princess, we will be married immediately in a quiet civil ceremony, not a lavish spectacle in three weeks' time during which the final phase of my plan will be carried out.
130. I will not order my trusted lieutenant to kill the infant who is destined to overthrow me -- I'll do it myself.
131. No matter how tempted I am with the prospect of unlimited power, I will not consume any energy field bigger than my head.
132. No matter how attractive certain members of the rebellion are, there is probably someone just as attractive who is not desperate to kill me. Therefore, I will think twice before ordering a prisoner sent to my bedchamber.
133. If my supreme command center comes under attack, I will immediately flee to safety in my prepared escape pod and direct the defenses from there. I will not wait until the troops break into my inner sanctum to attempt this.
134. My pet monster will be kept in a secure cage from which it cannot escape and into which I could not accidentally stumble.
135. I will not employ devious schemes that involve the hero's party getting into my inner sanctum before the trap is sprung.
136. If I absolutely must ride into battle, I will certainly not ride at the forefront of my Legions of Terror, nor will I seek out my opposite number among the opposing army.
137. I will treat any beast that I control through magic or technology with respect and kindness. Thus if the control is ever broken, it will not immediately come after me for revenge.
138. No matter how much I want revenge, I will never order an underling "Leave him. He's mine!"
139. If the beautiful princess that I capture says "I'll never marry you! Never, do you hear me, NEVER!!!", I will say "Oh well'' and kill her.
140. I will not strike a bargain with a demonic being then attempt to double-cross it simply because I feel like being contrary.
141. If it becomes necessary to escape, I will never stop to pose dramatically and toss off a one-liner.
142. Bulk trash will be disposed of in incinerators, not compactors. And they will be kept hot, with none of that nonsense about flames going through accessible tunnels at predictable intervals.
143. I will see a competent psychiatrist and get cured of all extremely unusual phobias and bizarre compulsive habits that could prove to be a disadvantage.
144. If I have a fit of temporary insanity and decide to give the hero the chance to reject a job as my trusted lieutenant, I will retain enough sanity to wait until my current trusted lieutenant is out of earshot before making the offer.
145. When I create a multimedia presentation of my plan designed so that my five-year-old advisor can easily understand the details, I will not label the disk "Project Overlord" and leave it lying on top of my desk.
146. I will not use any plan in which the final step is horribly complicated, e.g. "Align the 12 Stones of Power on the sacred altar then activate the medallion at the moment of total eclipse." Instead it will be more along the lines of "Push the button."
147. After I capture the hero's super-weapon, I will not immediately disband my legions and relax my guard because I believe whoever holds the weapon is unstoppable. After all, the hero held the weapon and I took it from him.
148. I will not ignore the messenger that stumbles in exhausted and obviously agitated until my personal grooming or current entertainment is finished. It might actually be important.
149. Any data file of crucial importance will be padded to 1.45Mb in size.
150. If I capture the hero's starship, I will keep it in the landing bay with the ramp down, only a few token guards on duty and a ton of explosives set to go off as soon as it clears the blast-range.
151. Since nothing is more irritating than a hero defeating you with basic math skills, all of my personal weapons will be modified to fire one more shot than the standard issue.
152. Prior to kidnapping an older male scientist and forcing him to work for me, I will investigate his offspring and make sure that he has neither a beautiful but naive daughter who is willing to risk anything to get him back, nor an estranged son who works in the same field but had a falling-out with his father many years ago.
153. Rather than having only one secret escape pod, which the hero can easily spot and follow, I'll simultaneously launch a few dozen decoys to throw him off track.
154. I will not employ robots as agents of destruction if there is any possible way that they can be re-programmed or if their battery packs are externally mounted and easily removable.
155. If I am escaping in a large truck and the hero is pursuing me in a small Italian sports car, I will not wait for the hero to pull up along side of me and try to force him off the road as he attempts to climb aboard. Instead I will slam on the brakes when he's directly behind me. (A rudimentary knowledge of physics can prove quite useful.)
156. Before spending available funds on giant gargoyles, gothic arches, or other cosmetically intimidating pieces of architecture, I will see if there are any valid military expenditures that could use the extra budget.
157. Ropes supporting various fixtures will not be tied next to open windows or staircases, and chandeliers will be hung way at the top of the ceiling.
158. I will provide funding and research to develop tactical and strategic weapons covering a full range of needs so my choices are not limited to "hand to hand combat with swords" and "blow up the planet".
159. I will instruct my fashion designer that when it comes to accessorizing, second-chance body armor goes well with every outfit.
160. Whenever plans are drawn up that include a timetable, I'll post-date the completion 3 days after it's actually scheduled to occur and not worry too much if they get stolen.
161. I will exchange the labels on my folder of top-secret plans and my folder of family recipes. Imagine the hero's surprise when he decodes the stolen plans and finds instructions for Grandma's Potato Salad.
162. If I burst into rebel headquarters and find it deserted except for an odd, blinking device, I will not walk up and investigate; I'll run like hell.
163. I will occasionally vary my daily routine and not live my life in a rut. For example, I will not always take a swig of wine or ring a giant gong before finishing off my enemy.
164. If I steal something very important to the hero, I will not put it on public display.
165. When planning an expedition, I will choose a route for my forces that does not go through thick, leafy terrain conveniently located near the rebel camp.
166. If the rebels manage to trick me, I will make a note of what they did so that I do not keep falling for the same trick over and over again.
167. If I have massive computer systems, I will take at least as many precautions as a small business and include things such as virus-scans and firewalls.
168. I will be an equal-opportunity despot and make sure that terror and oppression is distributed fairly, not just against one particular group that will form the core of a rebellion.
169. I will not locate a base in a volcano, cave, or any other location where it would be ridiculously easy to bypass security by rappelling down from above.
170. I will hire a drama coach. The hero will think it must be a case of mistaken identity when confronted by my Minnesota accent (if everyone sounds American) or my Cornwall accent (if everyone sounds British).
171. I will not devise any scheme in which Part A consists of tricking the hero into unwittingly helping me; and Part B consists of laughing at him then leaving him to his own devices.
172. I will not hold lavish banquets in the middle of a famine. The good PR among the guests doesn't make up for the bad PR among the masses.
173. If a scientist with a beautiful and unmarried daughter refuses to work for me, I will not hold her hostage. Instead, I will offer to pay for her future wedding and her children's college tuition.
174. I will not outsource core functions.
175. I will not use hostages as bait in a trap. Unless you're going to use them for negotiation or as human shields, there's no point in taking them.
176. Whatever my one vulnerability is, I will fake a different one. For example, ordering all mirrors removed from the palace, screaming and flinching whenever someone accidentally holds up a mirror, etc. In the climax when the hero whips out a mirror and thrusts it at my face, my reaction will be "Hmm...I think I need a shave."
177. If a malignant being demands a sacrificial victim have a particular quality, I will check to make sure said victim has this quality immediately before the sacrifice and not rely on earlier results. (Especially if the quality is virginity and the victim is the hero's girlfriend.)
178. If I'm sitting in my camp, hear a twig snap, start to investigate, then encounter a small woodland creature, I will send out some scouts anyway just to be on the safe side. (If they disappear into the foliage, I will not send out another patrol; I will break out the napalm.)
179. I will remember that any vulnerabilities I have are to be revealed strictly on a need-to-know basis. I will also remember that no one needs to know.
180. If my chief engineer displeases me, he will be shot, not imprisoned in the dungeon or beyond the traps he helped design.
181. I will not send out battalions composed wholly of robots or skeletons against heroes who have qualms about killing living beings.
182. I will not wear long, heavy cloaks. While they certainly make a bold fashion statement, they have an annoying tendency to get caught in doors or tripped over during an escape.

My Realm and The Public:

183. All bumbling conjurers, clumsy squires, no-talent bards, and cowardly thieves in the land will be preemptively put to death. My foes will surely give up and abandon their quest if they have no source of comic relief.
184. Any and all magic and/or technology that can miraculously resurrect a secondary character who has given up his/her life through self-sacrifice will be outlawed and destroyed.
185. All naive, busty tavern wenches in my realm will be replaced with surly, world-weary waitresses who will provide no unexpected reinforcement and/or romantic subplot for the hero or his sidekick.
186. I will see to it that plucky young lads/lasses in strange clothes and with the accent of an outlander shall REGULARLY climb some monument in the main square of my capital and denounce me, claim to know the secret of my power, rally the masses to rebellion, etc. That way, the citizens will be jaded in case the real thing ever comes along.
187. All midwives will be banned from the realm. All babies will be delivered at state-approved hospitals. Orphans will be placed in foster-homes, not abandoned in the woods to be raised by creatures of the wild.
188. If I decide to hold a contest of skill open to the general public, contestants will be required to remove their hooded cloaks and shave their beards before entering.
189. The passageways to and within my domain will be well lit with fluorescent lighting. Regrettably, the spooky atmosphere will be lost, but my security patrols will be more effective.
190. I will decree that all hay be shipped in tightly packed bales. Any wagonload of loose hay attempting to pass through a checkpoint will be set on fire.
191. I will not hold any sort of public celebration within my castle walls. Any event open to members of the public will be held down the road in the festival pavilion.
192. All giant serpents acting as guardians in underground lakes will be fitted with sports goggles to prevent eye injuries.
193. All crones with the ability to prophesy will be given free facelifts, permanents, manicures, and Donna Karan wardrobes. That should pretty well destroy their credibility.
194. I will funnel some of my ill-gotten gains into urban renewal projects. Although slums add a quaint and picturesque quality to any city, they too often contain unexpected allies for heroes.
195. If an attractive young couple enters my realm, I will carefully monitor their activities. If I find they are happy and affectionate, I will ignore them. However if circumstance have forced them together against their will and they spend all their time bickering and criticizing each other except during the intermittent occasions when they are saving each others' lives at which point there are hints of sexual tension, I will immediately order their execution.

Security and The Dungeons:

Prisoners:


196. I will not imprison members of the same party in the same cellblock, let alone the same cell. If they are important prisoners, I will keep the only key to the cell door on my person instead of handing out copies to every bottom-rung guard in the prison.

Guards:


197. I will not have captives of one sex guarded by members of the opposite sex.
198. When arresting prisoners, my guards will not allow them to stop and grab a useless trinket of purely sentimental value.
199. My dungeon will have its own qualified medical staff complete with bodyguards. That way if a prisoner becomes sick and his cellmate tells the guard it's an emergency, the guard will fetch a trauma team instead of opening up the cell for a look.
200. Prison guards will have their own cantina featuring a wide variety of tasty treats that will deliver snacks to the guards while on duty. The guards will also be informed that accepting food or drink from any other source will result in execution.
201. I will allow guards to operate under a flexible work schedule. That way if one is feeling sleepy, they can call for a replacement, punch out, take a nap, and come back refreshed and alert to finish out his or her shift.
202. No matter how many shorts we have in the system, my guards will be instructed to treat every surveillance camera malfunction as a full-scale emergency.
203. I will instruct my guards when checking a cell that appears empty to look for the chamber pot. If the chamber pot is still there, then the prisoner has escaped and they may enter and search for clues. If the chamber pot is not there, then either the prisoner is perched above the lintel waiting to strike them with it or else he decided to take it as a souvenir (in which case he is obviously deeply disturbed and poses no threat). Either way, there's no point in entering.
204. When my guards split up to search for intruders, they will always travel in groups of at least two. They will be trained so that if one of them disappears mysteriously while on patrol, the other will immediately initiate an alert and call for backup, instead of quizzically peering around a corner.
205. I will explain to my guards that most people have their eyes in the front of their heads; thus while searching for someone it makes little sense to draw a weapon and slowly back down the hallway.
206. I will order my guards to stand in a line when they shoot at the hero so he cannot duck and have them accidentally shoot each other. Also, I will order some to aim above, below, and to the sides so he cannot jump out of the way.
207. I will hire an entire squad of blind guards. Not only is this in keeping with my status as an equal opportunity employer, but it will come in handy when the hero becomes invisible or douses my only light source.
208. If one of my dungeon guards begins expressing concern over the conditions in the beautiful princess' cell, I will immediately transfer him to a less people-oriented position.

General:

209. My dungeon cells will not be furnished with objects that contain reflective surfaces or anything that can be unraveled.
210. My dungeon cell decor will not feature exposed pipes. While they add to the gloomy atmosphere, they are good conductors of vibrations and a lot of prisoners know Morse code.
211. If my surveillance reports any unmanned or seemingly innocent ships found where they are not supposed to be they will be immediately vaporized instead of brought in for salvage.

Miscellaneous:

212. Despite its proven stress-relieving effect, I will not indulge in maniacal laughter. When so occupied, it's too easy to miss unexpected developments that a more attentive individual could adjust to accordingly.
213. I will never utter the sentence "But before I kill you, there's just one thing I want to know."
214. I will maintain a realistic assessment of my strengths and weaknesses. Even though this takes some of the fun out of the job, at least I will never utter the line "No, this cannot be! I AM INVINCIBLE!!!" (After that, death is usually instantaneous.)
215. I will dress in bright and cheery colors, and so throw my enemies into confusion.
216. I will not grow a goatee. In the old days they made you look diabolic. Now they just make you look like a disaffected member of Generation X.
217. I will not turn into a snake. It never helps.
218. Finally, to keep my subjects permanently locked in a mindless trance; I will provide each of them with free unlimited Internet access.

Last edited by Muspellsheimr; Nov 03, 2007 at 11:20 AM // 11:20..
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Old Nov 03, 2007, 11:22 AM // 11:22   #3
Desert Nomad
 
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Ha! it was about time i got some competition. You wont last long though...
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Old Nov 03, 2007, 12:22 PM // 12:22   #4
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Seems like a cheap knock off of Neil Zawacki's books..
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Old Nov 05, 2007, 09:01 AM // 09:01   #5
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The line about the two loaded weapons reminds me of that line in Superbad... where the cops says having a gun is like having two *thingies* except you can kill someone with one of them.
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